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[TiTS] Marvellous Muff(ins)

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Siobhan, Adjatha

Siobhan, Adjatha

Had a bee in my bonnet for the last week looking into a few more platforms for us to build releases for; once I peeked into the docs and started figuring it out I just kept going. There’s a few more things to figure out before we actually go ahead with those plans, and we might kibosh them entirely if one or two things can’t be squared away properly. I’d like to do it, but crossing the final hurdle rests out of my hands for now – but a big push to make it happen would be confirmation that there is a pressing desire for the platform in question. If you’d actually make use of a Mac downloadable build then speak up in the comments so we can better gauge how much reach this would actually have.

Fen also put the hammer down and blew his content wad on Thursday, so there’s been a big, juicy content dump last week – this week we’re mostly just cleaning house and fixing up a lot (and I mean a lot) of loose ends and bugs across the game. I fished out a few more things with the imagepack downloading process that I goofed in my last round of touching it – I think any issues left there now will likely be down to esoteric internet setups, but I guess we’ll find out after this patch goes out and if people are still having issues.

Adj has some Fully Sick™ lookin art in the pipe for Malai Quest to potentially release with, if all goes well, next week, along with Siobhan that should be slipping in as part of this patch.

Back 2 da mines.

0.9.034 Changelog:

  • An oversight with bad-ends has been corrected that allowed people to continue playing when, by rights, they should have been stopped. The bad-end flagging was then persisting in saves and causing weird issues to crop up across the game, where certain actions were no longer possible because the game assumed you were in a bad-end state. We’ve corrected (we hope) the underlying end-escape issue, and we’ve cleaned up any lingering bad-end flags on save files because we don’t want to surprise-wreck a character out of nowhere. (lowercase_donkey & Gedan).
  • Fix Pleasure Palette crash when players attempt to use “Vibrant” colors. (lowercase_donkey)
  • Fix for some collar crashes. (lowercase_donkey)
  • Fix for some Pexiga crashes due to a boolean variable sharing the same name as the creature data, `pexiga`. (lowercase_donkey)
  • Fix Reaha button crash. (lowercase_donkey)
  • Give Reaha one item at a time instead of a stack at a time. You have to earn, Reaha! (lowercase_donkey)
  • Add Adj’s bust art for Siobhan (lowercase_donkey)
  • A whole page of Corellah’s intro scene in the dungeon wasn’t coded in. (lowercase_donkey)
  • Finally fix Amber appearing as “Dryad” in some cases with old saves even if she was crew (lowercase_donkey)
  • Drop a duplicate Nova/gooarmor appearing in crew on some saves. No gooplganging on the ship! (lowercase_donkey)
  • The Cryo Fang is now a melee weapon, as originally intended. If you had it equipped, you will need to re-equip it. (lowercase_donkey)
  • Small tweak to lion score: big cats don’t have slitted eyes. HT Frey. (lowercase_donkey)
  • Make AI type enemies vulnerable to EMP. (lowercase_donkey)
  • Players in the Bright Water path of the Dhaal dungeon that take the cousin’s place will no longer get the nastygram suggesting you abandoned them. (lowercase_donkey)
  • Drop the unintended +2 sexiness from BehemothScale armor, sorry space marines. (lowercase_donkey)
  • Light Harness now has flags for fully exposing your body, matching the description (lowercase_donkey)
  • Fix player movement not being locked for combat in Dhaal room H15 (lowercase_donkey)
  • Properly hook up four alts for Shou’s Milodan Infiltrator. Shou really, really loves their alts, I hope you do too. (lowercase_donkey)
  • Hook up their Zaalt nude bust. (lowercase_donkey)
  • Many text fixes, including many from the forum (HT to XBoxMaster131 and their hard work). (lowercase_donkey)
  • Handful of typos fixed with the Gangers (Fenoxo).
  • Fix an oversight in the retry path used by the imagepack downloader causing a potential crash on the Electron side of the sandbox boundary. (Gedan)
  • Some minor tweaks have been made to some code used in the Electron builds on Mac platforms. (Gedan)

 


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